Do they have different weapons or gear available to them? If you unlock something as one faction, will it be useable as the other faction too? We decided early on to give both factions access to the same gear and abilities.
There are actually two complete storyline campaigns you will experience as you play through Brink -- one for Security and one for Resistance -- but you can keep your leveled-up character when you switch sides.
In addition to the main objective on each map, the player always has a number of optional objectives depending on the situation. Do you always have to select one of these objectives in order to get the experience points for it?
For example, if I see an enemy on the ground, can I interrogate him on the fly, or do I have to first select that as my objective, and then perform the action? The reason we want to encourage players to use the wheel is all about communication within the team. For instance, let's say you're about to hack an enemy turret on the fly which will bring it under your team's control.
Brink features a SMART Smooth Movement Across Random Terrain button that helps the player maneuver around the environments, but players can also choose to duck and jump manually if they want. Will one player have the advantage i. The player who does all his own jumping and ducking and climbing and sliding will actually have a slight advantage over the player who uses the SMART button for all those actions.
In the demo we saw, players could select between generalized weapon loadouts such as Heavy, Close Combat, and Assault. Can they also customize what guns each loadout contains, or is it determined by the game? We made the change because we wanted players to have as much freedom and flexibility as possible during a mission. The different classes directly relate to the three different body types a player can choose from.
The wide range of guns, plus attachments, plus body sizes, makes for some really interesting combinations -- both on a given player, and spread across a whole team. You may have special wishes for cash management. Contact us for an advise what suits you best. If one of out standard solutions is not suitable for you, we'll make a tailor-made solution for you.
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Add all DLC to Cart. View Community Hub. About This Game Brink is an immersive first-person shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character whether playing alone, with your friends, or against others online. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more.
Brink takes place on the Ark, a man-made floating city that is on the brink of all-out civil war. With tensions between the two groups growing, Security and Resistance forces are locked in a heated battle for control of the Ark. Which side will you choose? Two Sides to Every Story — Choose to fight through the single player campaign as either a member of the Resistance or the Security and then take your same character online to play cooperatively or competitively against other players.
Blurring the Lines — Take your unique character online at any time you choose! Brink allows you to seamlessly move between your single player campaign, co-op with friends, and intense multiplayer action. Multiplayer takes the story online where you can play with up to seven other people or AI characters cooperatively as you take on the opposing faction or with up to 16 players competitively.
Context-Sensitive Goals and Rewards - Objectives, communications, missions, and inventory selection are all dynamically generated based on your role, your condition, your location, your squad-mates, and the overall status of the battle in all gameplay modes.
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