A caution zone is marked by yellow lines on the floor. Others are painted with a vertical band with a stop sign and the words "No Access - Authorized Personnel Only.
Maintenance room doors swing open as opposed to sliding. Living quarters were typically located deeper into the Vault and their design varied by the installation. A standard level had 20, square feet of usable area. Different philosophies were implemented depending on the designer and the intended purpose. Some did away with apartments in favor of separate dormitories for genders, [93] where multiple dwellers would occupy the same room, or for apartment blocks composed of a bedroom and living space, with common lavatories accessible in the corridors.
Typically found on the entrance level, the EML is one of the most important places in the shelter. Despite its name, a typical EML is a fully-featured medical clinic allowing dwellers to undergo medical procedures in a safe and sterile environment. A medic is expected to be present on site 24 hours a day, to respond to any emergencies immediately. Some installations abandon the moniker entirely and simply refer to it as the clinic. The command center is the nexus of Vault activity, where all the computers necessary to maintain the Vault's various functions.
Centered around the overseer's office, it typically incorporates the security station, armory, computer core, meeting room, and library, although many variations of the layout have been developed.
The oldest Vault designs usually dedicated an entire floor of the Vault for these purposes, owing to the multiple functions it was supposed to fulfill. One wing of the level would incorporate the overseer's office, a vaulted chamber with a command post equipped with a pair of CZ 5mm miniguns designed to defend the overseer, connected to the main processing computers including the water purification controls [97] and the security post with the Vault's main armory.
The workplace of the overseer would typically be located in an area overlooking the atrium - the center of activity within the Vault, where dwellers would spend their leisure time, socialize, and even engage in sports such as soccer, baseball, and other games.
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See: Societal Preservation Program. Vault Security door. Vault An example Vault apartment in the Commonwealth. A classroom, prepared for the G. A Secret Vault command post. Adam Adamowicz concept art. Overseer concept art by Adam Adamowicz. Very few managed to escape to the safety of the Vaults. He could tell you more of the story. We have a well and irrigation, so we do well for ourselves. Well, that's old history, so what the hell.
You mean the old Garden of Eden Kit. We had one - I mean our grandparents had one. Used it when they came out of Vault Got this place started, they say. It's all used up now. Why are they using your people for a test? They needed people from outside the Enclave, and who were still pure-strain-humans. So they took us. Old 81 here, she's a straight up wreck. Pretty solid for a while.
Easy enough to keep up with her needs, but in the last few years or so? Damn she got feisty. It won't be easy to get in. A box you can't open just makes you want to see what's inside even more. But whatever it is, it can wait. We need to make sure the newcomers don't get infected. Where are those? From what I understand, the uranium is mined by mutants down there. But they have humans trade the stuff for them. So, Broken Hills uses human traders. Some guy named Chad, I think. These facilities - the vaults - were part of the great plan.
A lot of people in them died. You might call it a social experiment on a grand scale. Some had not enough food synthesizers, others had only men in them, yet others were designed to open after only 6 months.
They each had a unique set of circumstances designed to test the occupants. You'll never be alone again! The ones from the old Vault-Tec shelters? Do you have one? Those things were junk, they were prone to failure. We have water delivered by caravans from the Hub.
The people of Vault City seem to have used the only one they had to help establish the place when they came to the surface. Only one was shipped to Vault 8, however. Proper cleaning and maintenance will ensure the device's operation for this, and future, generations.
Seems kind of old, though. Just like everybody else's. They don't make 'em any more now, do they? The A series is a bit heavier than some of the fancier models, but it won't let you down.
I bet you could drop a bomb on one and it would still work. As a matter of fact, I know you could. Personal belongings must be reviewed and approved of by an authorized Vault-Tec hermetics technician before such belongings can be delivered to your reserved quarters within the Vault. In the event of an emergency entrance to the Vault, no personal belongings will be permitted beyond the main door of the facility. What, your mom drank up all the ration coupons again?
Please place all trash into the appropriate incineration receptacle on your scheduled burning day. The power was also designed to fail after 20 years. In addition it was also kitted out with state of the art cloning facilities. What any of this was meant to prove was never made clear and the only thing left when it was opened in Fallout 3 were numerous aggressive clones called Gary.
If you want to see where Fallout is going next then check out Fallout 76 , where you attempt to reclaim the post-apocalyptic wasteland online with friends. I'm currently GamesRadar's guides coordinator, which means I've had a hand in producing or writing all of the guide and tips content on the site. I also write reviews, previews and features, and do video.
I'm a big fan of open world games, horror, and narrative adventures. Get the best gaming deals, reviews, product advice, competitions, unmissable gaming news and more! Leon Hurley. See comments.
Gaming deals, prizes and latest news. Contact me with news and offers from other Future brands. Receive email from us on behalf of our trusted partners or sponsors. You will receive a verification email shortly. There was a problem. Please refresh the page and try again. Bombs fell all across the United States, while the lucky few attempted to enter the only available shelters: underground bunkers created by the Vault-Tec corporation and advertised to the general public by the company's optimistic mascot, Vault Boy.
Every Fallout title takes place decades after the Great War - Fallout 76 is the closest at 25 years post-holocaust - and generally tells the story of the main character leaving a vault to venture out into the wasteland. Fallout 2 and New Vegas , however, focus on protagonists already living amongst the rubble. Regardless of the player's origin story, each game heavily features the vaults built by Vault-Tec and some vaults built by Fallout players , whether they successfully flourished into post-war communities or the inhabitants were doomed in a variety of ways.
Over two decades before the bombs fell, Vault-Tec won the bid for a grant from the U. Vault-Tec constructed a number of control vaults, built specifically for the purpose of the inhabitants survival, but a majority of the vaults were designed to conduct a wide range of experiments on the humans inside, some resulting in super mutant populations or a vault filled with clones. Vault-Tec was commissioned for only vaults, meaning a tiny fraction of the total U. Of those there were only 17 control Vaults.
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